Okay bloggers, this is my second post and I've decided to post about how most fighting games these days are pretty much about the same thing - tournament. Mortal Kombat-tournament; Tekken-tournament; Dead or Alive-tournament; Soul Caliber-tournament; even Street Fighter became tournament-based. It seems that fighting game creators cannot think of anything to base their games off of other than a tournament showcasing fighters abilities or to save the world. Of course with some of them, such as Tekken and Dead or Alive, there is a tournament held by a huge corporation to ''enlist'' new recruits to join the franchise. Others like Mortal Kombat host tournaments to save the world - been there, done that. Now by no means am I knocking these games - Mortal Kombat is my favorite out of these -- GO SCORPION -- it's just that I feel there are unexplored premises to base a fighting game's storyline off of.
Of course many, if not all, of these games go further and deeper in regards to story with their individual characters, Mortal Kombat seeming to be the most prevalent and intriguing in terms of creativity and conjunction between characters. And although this does add spaces for favoritism, the primary basis for the game itself is no different than any other. Not trying to sound like an expert on story art, but even a child can say ''hey, lets have all the fighters fight each other in a tournament.'' Of course there isn't much room for creativity in terms of making a fighting game different story basis-wise, but there are some options that have yet to be recognized [and I'm speaking only for myself]. Something that could be done about this is to spend a little more time thinking of stories that would make for a uniquely new challenge in terms of differentiating stories between fighting games - for instance, take out the whole tournament idealistic process and in turn create a story based on a single character that has the opportunity to be branched out from and expanded upon. One such game that I feel ''tested the waters'' on this style is Marvel Nemesis-Rise of the Imperfects. Of course, reviews were not all that positive for this game, but I feel that it was a pioneer in trying something new, and for me, that made for an open door.
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Thanks for the comment; what I say here is how I feel, though, God's honest.
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