Thursday, March 21, 2013

Legend of Legaia part 2 and 3













A digital sketch and a first-draft color render of my Legend of Legaia commission. I'm not the most experienced user of digital medium, but overall I'm pleased with the direction it's going. This is still an unfinished piece, however, so there is still quite a bit to do. Stay tuned for further updates (sorry I haven't posted in over a month - so much is happening [writing multiple articles per week for a magazine; starting up a business consulting firm with another individual; trying to organize everything for my upcoming college graduation - it's quite a bit, plus more]). Anyway, please leave a comment below to let me know what you think, and if you have any suggestions (I hope you do) on how to boost the quality of this work, I implore you to leave a comment as well. Vaya con Dios.

Tuesday, February 12, 2013

Legend of Legaia part 1

This is a commission piece I'm currently working on for a friend. He wanted me to draw the three main protagonists from the Playstation One game "Legend of Legaia". I already know that the female character's face is jacked up, but the photoshop render will be much better (I hope). The designs and costumes are pretty much based on how they are in the game - the only things that really "changed" were their weapons, and I might change them a bit again once I get into photoshop. They may also be rearranged, but that is yet to be determined. They were all done on the same sheet of 9X12 sketch paper in graphite. Everything else is pretty self-explanatory, and with that I'll say Vaya con Dios.

Native American Concept Sketches



























First off, I would like to apologize for my absence in the past month - some things have been happening that I am quite proud to say have happened. And now on to the work - these sketches were done for a character I had developed very quickly. He is a Native American (not sure if a warrior or a shaman or whatever) who is traveling in search of his place among his people as well as within the world. Along his travels he encounters many grueling obstacles, many of which are based in Native American folklore. These designs were created in order to help the team I have recently joined decide on what project we should work on (unfortunately my idea was not chosen, but I have not abandoned the idea). There really wasn't any general direction I was going with this, since it was such an early idea - I pretty much based him on real-world cultural fashion from different tribes. With that being said, I know that I would like to further develop this character, if for nothing else to put as a professional portfolio piece. Each was done on 9X12 sketch paper in standard graphite. I hope you all like him as much as I did creating him. Vaya con Dios.

Wednesday, December 26, 2012

Weapons Line

These are just some quick throw-down pieces I did a while back after looking through some firearm images-I wanted to do something different and so ended up designing a line of firearms for the heck of it. Each is meant to be reminiscent of the others, as if they came from the same manufacturer or were part of a set. All are helical magazine fed, and the classes are as follows: shotgun; assault rifle; bull pup rifle; pistol; sniper rifle; SMG (they are not to scale, unfortunately). This was done on 9X12 paper in graphite. I am curious about these, so leave a comment below letting me know your thoughts. Vaya con Dios.

Saturday, December 15, 2012

Animal / Texture Mash-Up














Some layouts and designs for a character class I took. The idea was to take an animal and add an specific texture-type to it and create a unique character / creature - I chose a jaguar and an industrial texture (this assignment was the bane of my existence for a few weeks-I don't know how many concepts and designs I came up with before finally settling on this one). Everything is digital except for the bottom left, which was done on 9X12 paper in blue col-erase pencil with a graphite overlay. The color render was a test to see how it could possibly look if colors and textures were to be added. Vaya con Dios.

Cliffhanger Motel

Gray-scale Photoshop render of a hotel design I came up with for an environment class I took a few quarters ago. The concept was to create a hotel in the middle of the jungle / forest; I came up with about four different concepts until finally settling on this design and doing a digital render. The hotel is called "Cliffhanger Motel", and you can see a small monkey clinging to the sign as he waves to welcome guests-it overlooks a stream with a small waterfall. I would love to know your thoughts on this piece, so please leave a comment below. Vaya con Dios.

Perspective at MARTA


 







Some sketches of different MARTA stations in Atlanta, GA. Some I had a little more time to do than others. All were done purely as perspective practices. Each was done in graphite on 5.5X8.5 sketch paper. Vaya con Dios.